Gamification

As children we learn through playing. Does learning only occur in a classroom? Inject in an element of participative game playing fun through music, timing, points (which can be more for the fastest finger) and graphics

Free version (max: 10)

Clicking on the link sends you to the Kahoot website.

Reviewing Results

Do leaderboards add to more positive competitive participation? Does the Content/Knowledge benefit the learner through competitive leaderboards?